2017 has proven to be a watershed year for the adoption of virtual reality simulation technologies in the industrial training space. With the launch of their Crane Training VR Simulator at CONEXPO in March, ITI sent a signal to the industry that the era of expensive, screen-based simulators was ending, and the dawn of mainstream virtual reality had arrived, leveraged by the technologies of tech giants Oculus/Facebook, HTC, Microsoft, Google, Apple and Unity.
The current generation of screen-based simulators have two main drawbacks. (1) High cost due to hardware requirements, and (2) Poor user experience, mostly attributed to a lack of realism when compared to operating a real crane.
ITI VR has:
- Low up-front capital costs
- Unmatched user experience/realism
- Subscription pricing based on actual usage